Fable: The Disapointment
We’ve had a Kinect in the house and rigged up to an xbox for the last year, we’re also fans of the Fable franchise. We’ve had all the previous games from the very first on the original xbox, most of the DLC ( even the dog pack, resulting in pink poodles ) for the two games which ran on the xbox360.
So when there was a final game coming out, we had been looking forward to it, hoping it would help the franchise, which we considered to have peaked with Fable II.
We finally got it this festive season.
Both my brats were very excited they both spent many, many hours playing all of the games, both in single player and multiplayer. It was the game in which they got to see the impact of their choices and how they treated people, so there had been a lot of anticipation for this game.
Over the last year we’ve played a range of Kinect enabled games, to mostly jump about and pose in the sitting room, feeling and looking more then a little bit silly and often literally falling about laughing. Which I must admit started before the Kinect with You’re in the Movies, which came with a camera.
Some of the best games were indie games, Doritos Crash course, Hole in the wall, leedmees, and there was also Kinect Adventures. Now in fairness not all the games which used the Kinect were shove the sofa back games, the voice interactions were useful in playing Sim and in Skyrim, give two young teens the chance to yell Fu Ro Da that the TV instead of pressing a button and they will.
So it’s fair to say we are pretty Au fiat with Fable and the Kinect before the seal was ever popped on The Journeys box.
On of the first things was it was very exacting in how you had to sit in front of the Kinect sensor, which ended up with a chair from the dining table having to be used instead of an armchair or sofa, but fair enough we started the game.
First appointment was that we were stuck playing a youth, there was no option to play a lass, and that for me and my brats is a backwards step from the last two games.
Every Kinect game controls are going to be different, there are new moves to be learned, and the system and the player must go through a process of calibration, it’s to be expected. Most games these days instead of a intro/tutorial the first act of the game slowly introduces the moves and actions. Some times this is handled really well in a game and other others it just frustrates.
Unfortunately Fable: The Journey did nothing but frustrate. Every time you thought you were just getting the hang of the section and starting to enjoy it and immersion was being to happen, the game would halt completely, with what was to happen next, cutting away from the game completely, to a static screen which you had to wait until the instructions were given with no way to cut a head and you had to wait until the next box appeared on the screen and move the hand to it and hold it there for 30 seconds.
There were at least 7 in the first act alone, each one a massive interruption. The process was even more painfully when it moved to the second act in which you are lead by the nose painfully through the section on how to use magic. Clunky doesn’t cover it.
Every loading screen from one section to the next again instructed you how and were to sit, while playing the game, which was displayed clearly, making the loading between sections also disruptive to what little game play was experienced before in sheer frustration we gave up.
Wanting to try a new control system for a game and the grá for the series only held out for so long. When your kids are finding it impossible and are wondering if the content for the world they love will be a book or that they can watch someone else play it on Youtube to find out the story, a game has got it very wrong.
There was very little, story payoff, game play or satisfaction only frustration after over 60 mins of trying to play the game. And as for the title of this post, Fable: The Disappointment, that’s what my brats have now nick named the game.